![]() This gas pipe filled with oxygen should be run to a vent at the bottom of the main base. The lower gas pump will collect some of the oxygen produced, and should be connected to a gas filter set to “oxygen.” Again, the runoff should be pumped back into the room. In Oxygen Not Included, every byproduct has a purpose. This generator can be used to produce power, so the hydrogen is not wasted. Last, it should be run to a hydrogen generator. It also helps to plant a few wheezeworts in the room, if the player has access to them. The pipe filled with hydrogen should be run out and into a separate room to be cooled then it should be run back into the room in radiant pipes to cool the machinery. LU-356355: Atmosuits can now be made out of more metals ( Copper, Aluminum, or Iron) - but it must be refined (as suits their tech level).The upper gas pump will easily collect the hydrogen, and should be connected to a gas filter set to “hydrogen.” The runoff should simply be pumped back into the room.The duplicant can continue working and when they return to the dock then the Worn Atmo Suit drops along with the oxygen that was contained in it as a bottle. Atmo Suits don't actually break when they hit 0% durability.While this does interrupt them constantly, they consume no oxygen while doing so. A dupe wearing an empty Atmo Suit in breathable atmosphere will alternate between holding their breath and gasping for air.Dupes can still eat, shower, and use the lavatory while wearing an Atmo Suit.However, if the suit's oxygen supply runs out, they will begin to suffocate. Like all clothing, a suit can be manually assigned to specific Duplicants.A full Atmo Suit stores 75 kg of Oxygen, enough for a dupe to breathe for up to 750 seconds (1.25 cycles).You can find out how much oxygen remains in the suit a dupe is wearing by hovering over the Atmo Suit item at the bottom of the dupe's Bio tab.Duplicants who "make a mess", or Flatulent duplicants who fart while wearing an Atmo Suit will store their Polluted Water or Natural Gas in the suit, which will later be emitted into the environment when taking the suit off. This Carbon Dioxide often gets partly deleted, which can throw balance off for systems relying on Oxyferns or Carbon Skimmers. Worn Atmo Suits can be repaired at an Exosuit Forge at the cost of 1 reed fiber.ĭuplicants produce Carbon Dioxide while wearing Atmo Suits, which is kept inside the Suit and ejected at the Dock Cell of Interest when the Dupe gets it off. Wearing an Atmo Suit gives an Athletics penalty of -6 (reduced to -4 if the dupe has the Exosuit Training skill).Ītmo Suits lose durability at a rate of 10% per cycle while a dupe is wearing it, and will become worn after reaching 0%. Scalding effects will start at 726.9☌ while duplicants can survive temperature of 72.85☌ without suit. The oxygen supply can be refilled inside a powered Atmo Suit Dock.Ītmo Suits still may overheat in high temperatures and bother the wearer with Toasty Surrounding, such as when submerged in Crude Oil above 105 ☌ for a while, but health-damaging scalding effects will only happen in extremely hot environments, such as when submerged in Magma. It will also provide the wearer with a supply of Oxygen, allowing the dupe to work in non-Oxygen environments without any effect. Wearing an Atmo Suit will keep out Germs and Liquids, preventing the Soggy Feet and Sopping Wet debuffs.
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